League of Legends Dev Discusses Bel'Veth, Creature Designs, and "Infinitely Scaling" Champs

League of Legends Dev Discusses Bel'Veth, Creature Designs, and "Infinitely Scaling" Champs

Bel'Veth, League of Legends' newest champion, is now available for players to jungle with in order to fulfil the Void inhabitant's dream of consuming everything around her in order to grow more powerful as the battle progresses. This comes after Bel'Veth's previous unveiling, which provided us our first glimpse at her abilities, launch skin, lore, and other information about the champion. Prior to the game's release, ComicBook.com met with Ryan Mireles, League of Legends' lead producer of gameplay, to discover more about Bel'Veth's backstory and the aims Riot had in mind for her.

Bel'Veth isn't nearly a full-fledged beast champion like others from the Void, but she's also not entirely humanoid, as players may have seen in the teasers. Last year, Mireles discussed player preferences for human, humanoid, and beast champions, and he believes Riot has hit a good balance with Bel'Veth.


"We constantly monitor player reaction and interaction with our champions and make adjustments as needed," Mireles said. "Bel'Veth is unique in that she isn't a 'pure' creature champion, since her 'angler fish' identity makes her more sympathetic than some of our other creature champions. We believe we've found a fair mix between presenting a creature champion that can also appeal to people who aren't fans of monster champions."

While some players may believe Bel'Veth is more humanoid than creature, Mireles said he isn't worried with which category players believe she belongs in because she is a "wonderful addition to the lineup whatsoever." Bel'Veth's design was originally intended to be more monstrous than creature-like ("monstrous" and "creature" aren't interchangeable in League's champion designs), but the creature elements expanded as development progressed.

"Bel'Veth wasn't supposed to be a creature champion," Mireles explained, "but we're delighted with the balance we struck with her." "Bel'Veth's original purpose was to be a gigantic female champion, similar to Renekton, Nasus, or Rengar, but female. We noticed we didn't have any monstrous humanoid ladies on our list when we looked at it, with Lamb (Kindred) being the closest. However, as she progressed, she moved closer and closer to the beast camp."


The "Empress of the Void" was always what Riot wanted to make with Bel'Veth in terms of theme. Riot's final design, which resembled an angler fish, was meant to be able to interact with humans and humanoid characters while simultaneously being from the Void. In terms of gameplay, Mireles stated that Riot aimed to provide junglers with the same "infinity scaling" playstyle as other positions.

"With champions like Nasus in the top lane or Veigar in the mid lane, we wanted to extend the 'infinitely scaling' idea to the jungle," Mireles stated. "Many players enjoy fantasies in which they are always calling and scaling like a ticking time bomb. We were enthusiastic about this style for Bel'Veth because we wanted to convey the idea that the Void was a growing sense of dread in Shurima. Bel'Veth is the Empress of the Void, and like the Void, she will inevitably become strong enough to become unstoppable, mirroring the menace of the Void in Runeterra as it grows stronger over time."

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